Design Diary 4/26/2017 – Navigating The Support Role

The cornerstone of any good adventuring team is… The Healer. In tabletop RPGs, the party Cleric was a necessary role that was often begrudgingly thrust upon one player to be the party’s designated battery of hit points. Playing the healer was a service that someone performed for their friends at the table.  In combat, clerics … More Design Diary 4/26/2017 – Navigating The Support Role

Design Diary 4/11/2017 – Creating Simple AI Mechanics

Before we can talk about next two points on the class triangle: the Oracle support class, and Constable tank class – Two classes that heavily interact with enemies on the battlefield; it is important to discuss the most important facet of co-op dungeon crawlers. Enemy A.I. Mechanics In Descent, one player assumes control of the … More Design Diary 4/11/2017 – Creating Simple AI Mechanics

Designer Diary 4/6/2017- CLL

Modern board games are thriving, exciting new mechanics and games are being developed and introduced to the gaming world with increasing frequency. Not all games are for everyone, and by extension, some players are more proficient at certain types of games. How do you reconcile the differences in taste and game style preferences across a group … More Designer Diary 4/6/2017- CLL