FusionHaa-Cast Episode 2: Codex and Indonesia

Episode 2 on Soundcloud Show Notes: 1. Introductions 2. What did we play this week? 3. Board game news 4. Kickstarter projects we like 5. Codex: Card-Time-Strategy 6. Splotter Shill Segment 7. Design Update Gencon Legend of the 5 Rings Events on Reddit Codex: Card Time Strategy The White Box on Kickstarter Chariots of Rome … More FusionHaa-Cast Episode 2: Codex and Indonesia

BGG in Review 5/8/17: Ambition vs Overambition

A few days ago in the Boardgamegeek.com Game Designers Subforum, a brand new user Matthew Jones (ClashOfTheWorlds) made this post talking about his project: Subject: Building A Game and at Beta Testing, Funding, and Partner Phase In 200 words, Jones put a vivid image in my mind of a 90 year-old off-the-grid ex-wargamer, toiling away at a passion … More BGG in Review 5/8/17: Ambition vs Overambition

FusionHaa-Cast Episode 1: Omen: Reign of War Review and The Great Zimbabwe

Episode 1 on Soundcloud Show Notes: 1. Introductions 2. What did we play this week? 3. Board game news 4. Kickstarter projects we like 5. Omen: Reign of War Review 6. Splotter Shill Segment 7. Wrap-Up Rant 8. Design Update FFG: Legend of the Five Rings Heroes of Land, Air & Sea Kickstarter FARSIGHT: Corporate … More FusionHaa-Cast Episode 1: Omen: Reign of War Review and The Great Zimbabwe

Design Diary 4/26/2017 – Navigating The Support Role

The cornerstone of any good adventuring team is… The Healer. In tabletop RPGs, the party Cleric was a necessary role that was often begrudgingly thrust upon one player to be the party’s designated battery of hit points. Playing the healer was a service that someone performed for their friends at the table.  In combat, clerics … More Design Diary 4/26/2017 – Navigating The Support Role

Design Diary 4/11/2017 – Creating Simple AI Mechanics

Before we can talk about next two points on the class triangle: the Oracle support class, and Constable tank class – Two classes that heavily interact with enemies on the battlefield; it is important to discuss the most important facet of co-op dungeon crawlers. Enemy A.I. Mechanics In Descent, one player assumes control of the … More Design Diary 4/11/2017 – Creating Simple AI Mechanics

Designer Diary 4/6/2017- CLL

Modern board games are thriving, exciting new mechanics and games are being developed and introduced to the gaming world with increasing frequency. Not all games are for everyone, and by extension, some players are more proficient at certain types of games. How do you reconcile the differences in taste and game style preferences across a group … More Designer Diary 4/6/2017- CLL