NRDB in Review 11-9-15: The Modern Prometheus

The Modern Prometheus on NRDB

What’s up Nerdbears!  It’s been a great week for netrunner, on the competitive scene we just had Worlds, and the King of Servers event.

Meanwhile NRDB has begun evolving into a true hub for netrunner lovers with Brian Holland’s Spark Agency fanfiction winning the all the hearts this week. I was really sweating that one! I had dusted off my copy of the MLA writing style guide and lined up an interview with the an expert on the subject: my upstairs neighbor Raymond who writes Game of Thrones/Netrunner fanfiction:

Coming fall 2016:

A Song of Intrusion Countermeasure Electronics and Fire
by Raymond

Ser Jackson of Howard journeys to the Kings-Reach city grid to serve on the small council of House Bioroid, by his wits alone, Jackson must engineer his own future.

Fortunately, I had only made it through the first 1400 pages of his manuscript before deck of the week dropped Adam onto the front page!  Truthfully Raymond’s writing was getting a little stale anyways, and you can only write so many synonyms for ‘throbbing’ before it gets repetitive.
Moving on!

Adam: Compulsive Hacker
Event (11)

3x Career Fair   •••
3x Dirty Laundry
1x Special Order   ••
1x Stimhack   •
3x Sure Gamble

Hardware (7)

3x Brain Chip
2x e3 Feedback Implants   ••••
2x R&D Interface   ••••

Resource (16)

2x Armitage Codebusting
3x Daily Casts
3x Dr. Lovegood
3x Earthrise Hotel
2x Kati Jones
3x Public Sympathy

Icebreaker (7)

2x Corroder   ••••
2x Mimic   ••
1x Overmind
1x Yog.0   •
1x ZU.13 Key Master   ••

Program (4)

2x Datasucker   ••
2x Multithreader

15 influence spent (max 15)45 cards (min 45)

Cards up to Data and Destiny
Decklist published on

Seamus drew a lot of cool parallels to Mary Shelley’s Frankenstein in his strategy write-up with supporting quotes, and while it didn’t provide me with much insight into how to approach my games strategically, Adam’s deck definitely felt like a lumbering zombie corpse when I was running.

There is a lot I don’t like about Adam, his directives are little extra hoops to jump through every turn… The way opponents try to bait you into trashes on turn 1 makes it seem like you are better off just losing a click most of the time to setup with your meager 3 clicks.

What this particular deck does, is it develops a functional rig, then tries to run it off the back of kati jones.  It amps its handsize up a bit which recoups some of the clicks you lose to Always Be Running with Safety draws; additionally it makes anyone playing NBN really happy to sweeps you, but hey, NBN has it tough, they need all the help they can get.

The hidden benefit of the boosted handsize is that it gives you a lot of room for all of the dead cards you will draw.  Running x3 copies of Lovegood, a card to make one of your cards not a card, AND paying money to do so, just feels really horrible, and I only ever turned ABR off once with it, the rest of the time she just chilled with my 2 credits.

Public sympathy was also never worth the money, as scorch protection, you can and should be able to do much better.

E3 is the card I expect to get the second most backlash for hating.  ABRing through anything but an oversighted curtain wall was such a tremendous loss of tempo, that I can’t really justify the spending of this much influence on.  It would be better in a more nimble deck that can punch through bioroids more freely, or has more draw power than this particular variation on Adam.

Anarch rig works great, the economy is largely vanilla neutral, it’s probably the best you can do with the huge restrictions imposed on these runners.  Alternatives would be more resources like ghost runner and armitage that you can trash when near empty on a big independent thinking (with faust and stamherks).

Overall, I think this is a perfect deck for teaching a new player how to corp.  It’s very slow moving, and the threats come up with at least 3 clicks worth of time to react to for the corp, the always be running directive sets a pace to the game that I think would be easier to follow for someone brand new.

And that’s all I have to say about Adam’s cards.

The End.

*record scratch*

I do have one final thought.  One seething splinter in my mind. This is the opinion that will have the EPA shutting me down. But dammit, the people need to know…
Multithreader is BAD

There is a war going on out there, do you know what side you are on?  People LOVE this card and it boggles my mind.  Of all of the cards to get excited for, and to bandwagon for and to get into fist fights over — you pick Multithreader? 2 recurring credits on an MU??? The vanilla ice cream of all D&D’s delicious flavors?

Argue with me over Security Nexus, or Apocalypse, something flashy! Don’t go to bat for recurring credits. Recurring credits won’t love you back.

Multithreader is not the tier 1 economy card people think it is. Here is why:

On paper you get 2 dollars to spend every turn that you can SMC for, getting 2 American dollars every turn seems great.  But like all free money, they come with strings attached…

  • You need to make a run and have programs to use them, making a run every turn is hard.  Making a run, that is worth the click every turn just isn’t going to happen, flush your 2c/turn drip dreams away, your multithreader is now a situational econ card.
  • While you can’t use the credits every turn, you use your 1 mu every turn.  There is a cost associated with MU, like everything else in this game, you can assign a credit value to each slot.  If you need to play a dyson memory chip to have enough MU for Multithreader, you are now 6 credits in the hole instead of just 3.  MU costs you money.
  • Tempo – The cost to your board position to play multithreader is huge. 3 credits, 1 MU, basically add 3 and one click to the install cost of any of your programs you can use, to deploy multithreader as a situational long-term economy card.  You have to be in a position of strength already for multithreader to not hurt your tempo.

Case Studies:

Daily casts gives you 2 real money a turn for a 3c startup cost and doesn’t affect your rig development at all.  Cyberfeeder drips every turn in noise and can be sold to pawnshop. Stealth programs magnify the value of 1 recurring stealth credit generating a lot of tempo after setup.  Datasucker turns free runs into discounted runs on other servers, and represents a threat to your opponent which only costs you 1c and 1mu.

TL;DR? The format is too fast for Multithreader.  Maybe post rotation it will be more of what people are expecting from it… until then I’m going to double-click and E3 myself the rest of the way out of this article.

Jank on nerdbears,



One thought on “NRDB in Review 11-9-15: The Modern Prometheus

  1. I think Multithreader probably has a role to play in Chaos Theory Stimshop… she’s got the extra MU, you’ll find them early, and the Threaders feel like less of a tempo hit when they come off a Workshop at start of turn or during a Stimhack. Mine runs Study Guide, so if you don’t make a run on a given turn a Multithreader just gives your decoder a permanent +1.

    The deck also doesn’t really work, but I don’t blame Multithreader for that.


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